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Is esports a sport?  Dot Esports

Dot Esports

Sun, Apr 25, 2021 12:00 AM PT

2021 Esports Rising  Sports Business Journal

Sports Business Journal

Tue, May 04, 2021 12:00 AM PT


Cloud9 Esports, Inc., or simply Cloud9 (C9), is an American professional esports company based in Santa Monica, California. The company was originally founded as a professional League of Legends team founded by Jack and Paullie Etienne in May 2013 and was incorporated into Cloud9 Esports, Inc. on September 6, 2016. Cloud9 has received US$78 million in total raised equity via venture capital funding and was ranked the world's second-most valuable esports organization in 2020. Cloud9 has held divisions in numerous esports throughout its existence, establishing eight by 2014. In 2018, Cloud9 won three international championships: the Rocket League Championship Series Season 6 World Championship, the 2018 Overwatch League Grand Finals, and the ELEAGUE Major: Boston 2018. The company currently operates two franchised teams: Cloud9 League of Legends of the League of Legends Championship Series and London Spitfire of the Overwatch League. They also operate non-franchised teams in Fortnite, Halo, Hearthstone, Rainbow 6, Super Smash Bros., Teamfight Tactics, Valorant, and World of Warcraft.



Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esport franchises include League of Legends, Dota, Counter-Strike, Valorant, Overwatch, Street Fighter, Super Smash Bros. and StarCraft, among many others. Tournaments such as the League of Legends World Championship, Dota 2's International, the fighting game-specific Evolution Championship Series (EVO) and Intel Extreme Masters are among the most popular in esports. Many other competitions use a series of league play with sponsored teams, such as the Overwatch League. Although the legitimacy of esports as a true sporting competition remains in question, they have been featured alongside traditional sports in some multinational events in Asia, with the International Olympic Committee also having discussed their inclusion into future Olympic events.


Formula One Esports Series

The Formula One eSports Series is a professional esports programme promoted by Formula 1. The programme was created in 2017 to involve the official Formula 1 video game and its community of players, providing a new avenue for greater engagement with the sport of Formula 1. In 2018, the official Formula 1 teams joined the programme for the first time to set up their own esports teams to compete in the Formula 1 Esports Series championship.In response to the Coronavirus epidemic, that caused the postponement or cancellation of several Formula 1 Grand Prix races, the Virtual Grand Prix Series was held in the first half of 2020, with current and former F1 racers taking part, as well as athletes from other sports, celebrities, and content creators. The first Virtual Grand Prix was held on March 22, won by Guanyu Zhou. A total of eight Virtual Grands Prix were held, with George Russell crowned unofficial champion, after taking four victories. A condensed three-race Virtual Grand Prix series also took place during pre-season in 2021.



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